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Voxels

Feelings are surreal. It's really interesting how the virtual world has become a collective pile of people's unconscious desires and emotions. Certain decisions that people wouldn't make in real life - they'll take that risk in games, considering there'd be no consequences to any of their immoral decisions. In real life, there is a set of moral rules that everyone needs to follow.

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Thinking of games as a safe space for emotion. This game is exploring daily emotional outbursts that can be masked through games. The goal was to create a game in which people can connect and play together in this lock down. The lock down was a very difficult time for everyone, so something that helps to keep the people together, using the option to play with friends and family. The selection of pets in-game is a sign of comfort and giving more options to make the game according to players interest.

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Being together with people you love can help you to explore yourself more. Emotions can act as an alarm to alert us from everything around us. When a person is playing a game, they are in the zone, the person is completely invested in the game and has no or very little sense of the world around them. This game will be giving people comfort of connection so they can connect more.

 

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